Getting Started (Devlog #1)
Greg the Glider » Devlog
- Game Concept: Pilot a toy plane in a cozy kid's bedroom, using a magnet to collect and organize scattered items while dodging obstacles.
- Flight Dynamics: Implemented yaw, pitch, and roll mechanics, including a fun 360-degree roll feature for added flair.
- Art and Design: Modeled the plane and its pilot, Greg, in Blender and painted them in Substance Painter.
- Stylized Visuals: Applied a toon shader with outlines and vibrant colors to create a cartoony, cozy vibe.
- Particle Effects: Added wind trails to the plane's wings and magnet effects to enhance the gameplay's liveliness.
- Pick-Up System: Built a mechanic to pick up items with the magnet, move them, and drop them at designated zones using interactive lists and placeholder boxes.
- Animations: Created basic animations for plane components like fans and magnet activation, adding dynamic motion.
Greg the Glider
A journey of flight and exploration. Relax, discover, and enjoy a peaceful single-player adventure.
Status | In development |
Author | IamWassim |
Genre | Adventure |
Tags | 3D, Atmospheric, Cozy, Exploration, Family Friendly, Flight, Relaxing, Singleplayer |
More posts
- New UI, Battery System, and More (Devlog #3)11 hours ago
- Level Design, Lighting, and More (Devlog #2)11 hours ago
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