New UI, Battery System, and More (Devlog #3)


  • User Interface: Added a full UI system, including a Pause Menu with smooth transitions and a minimalistic Settings Menu for Display, Controls, and Audio options. The settings sync seamlessly across the game and save even after quitting.
  • Main Menu: Designed a dynamic menu with animations featuring Greg jamming or turning to the camera. Added options for Start, Settings, Credits, and Quit, with settings fully integrated into gameplay.
  • HUD: Introduced a toggleable HUD displaying battery levels, available items, and a drop-off arrow for picked objects.
  • Battery System: Implemented a core mechanic where players collect glowing batteries to keep Greg flying, adding immersion to the cozy flight experience.
  • Fan Suggestions: Incorporated feedback, such as camera adjustments for better visibility, dissolve effects for item interactions, and reverting to the original wind effect.
  • Performance Improvements: Optimized lighting and models, achieving over 100 FPS on high settings and 300 FPS on low, with a unique pixelated aesthetic.
  • Train System: Upgraded the train feature to include full animations and optimized performance.
  • Soundtrack: Created an original soundtrack using AI tools, featuring looping tracks for gameplay and menus.
  • Future Plans: Final devlog and official trailer are coming soon, with the game being free to play on release!

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